Zartan's back. He's a goddamned Machine he is. You know the story:
Koei makes horrible historical-simulation game, Jaded Journalist
writes long-winded rambling article about it. Good times had by
all.
By: Zartan
01/13/03
Monkey Donkey takes us on a drunken, rambling, descent into the
hell that is Video Game Yaoi Slash Comic Hell. Yeah, this should
be on EA,
but this was originally written for us. TAKE THAT, LAGO!
By: Monkey Donkey; 11/22/02
It's all about the game, and how you play it; All about control,
and if you can take it; It's all about your debt, and if you can
pay it; It's all about pain, and who's gonna make it
By: Tome; 10/26/02
The CAPalert guy takes on the latest scourge to defile The Youth
of America: Those Dirty, Sinful Video Games. At this rate, in about
five years he's going to stumble across Doom... and when that happens...
God have mercy on our souls....
By: Tome The CAPalert Guy
Masturbatory
Links. Go Forth
And Be Excellent
To Each Other.
Classic
Zeroes Material
By: Zartan; circa 1/3/99
The Arcade
Exposed.
Your mom was right.
There was something dark and sinister about the arcade, and you didn't
get it, did you? The eighties weren't the time of Dacron and carefree
consumerism you thought they were...
Amidar...
...
and Amigo.
Moon
Patrol...
...
and Moon Rangor.
"This looks like a job for the Moon Rangors!"
Look at this. Obviously, they were attempting to make us believe this
game -- this cynical, cheap, two-bit bootleg -- was called Moon Ranger.
Thanks to this title screen, though, this game will now and forever
be known to me and everyone I know as Moon Rangor. How does someone
make a mess like this, step back, and say "Ahhhh. A job well done. Let's
get these ROMs burned and send this one off for production."
FOR GOD'S SAKE, LOOK AT THIS PIECE OF SHIT! I preach the Moon Rangor
gospel, friends and neighbors. It's about more than jumping over craters,
blowing up rocks and saving a few bucks on licensing fees. It's about
an entire attitude, about being fully satisfied with living a life of
full-blown mediocrity. When someone can cheerfully and thoughtlessly
immortalize their own laziness and stupidity like this, it makes me
wonder who they really thought they'd be fooling. Were they expecting
a line of bootleg Moon Ranger t-shirts to pop up? Kids, eagerly
chattering over lunch, debating last night's Dukes of Hazzard
and the finer points of their favorite arcade game -- Moon Ranger?
I doubt it. I'd love to meet this guy:
PROGRAMMER: "Yeah, I'm the programmer behind the infamous Moon
Ranger bootleg of 1982."
ME: "Oh, yeah -- you mean Moon Rangor."
PROGRAMMER: "God damn it! Is anyone ever going to
let me move on? That was seventeen fucking years ago! I needed
the money! Damn you overly critical nostalgia mutants!"
ME: "All right, fine. Moon Ranger it is. What else have
you been up to?"
PROGRAMMER: "Back in the late eighties, I worked for Color Dreams,
which was later known as -- hey, are you all right?"
ME (beatific): "No, I'm okay, really. I understand everything
now."
"We cut corners on spelling and pass the savings
along to you, the consumer!" . Also note that players of Moon
Rangor get one less life than the leading brand. This could only
mean the end of civilization as we know it.
Time
Pilot...
... and
Space Pilot.
(or "Shooting oneself in the foot made simple")
Time Pilot was one of my very first favorite games. This was
back in the days when there was more to an arcade than thirty-one thousand
flavors of Street Fighter II and an abandoned, woefully maintained
Addams Family pinball under the dimmer lights towards the back
(file under "standard crusty old gamer's complaints", thank
you) and you could, without too much trouble, find a Time Pilot
in just about any town you might visit. I had something of a perverse,
hyperactive imagination as a child, and it didn't take too long before
I'd come up with my own storyline for Time Pilot. Basically,
you were someone from the future, when Earth had become overcrowded
and polluted, etc, your standard dystopian setting. Your goal was to
kill as many people as possible, in the past, thus stemming the tide
of population growth. Yes, I was a weird kid. But on to the bootleg.
So, with half an hour and a lazy, dismembered interest in the task
before him, he sat down and crafted the work of graphic brilliance you
see here now -- Space Pilot. It's not a very good name for a
Time Pilot bootleg, since you spend almost all of the game well
within the confines of Earth's atmosphere. I don't know, maybe my judgment's
a bit colored at the moment. After a great steaming turd like Moon
Rangor, synchronized swimming as performed by retarded midgets would
look like a fucking work of genius.
Frogger...
... and
Frog.
"Yes. As a matter of fact, this is the least inspired
bootleg title ever."
Frogger is a simple, but perverse game. Help
the frog get home safely, despite the fact that just about everything
will kill you. No stretch of the imagination there -- "one hit
wonder" games were de rigueur in the eighties. I had to find
it a bit odd, though, that this frog couldn't swim. Admittedly, the
game would lose a good chunk of its challenge if he could swim,
and hey? who am I to mess with success? So let's put aside my minor
beefs with Frogger, even though the way that he purply bloats
up and bursts when he dies is just fucking creepy.
Frogger as Prometheus.
But still, Frogger is good, wholesome entertainment
with a snappy title and an appealing color scheme. Frog, on the other
hand, is the sort of bootleg I imagine third-graders sneaking into
alleyways to play in between rocks of crack. "Psst. Hey kid. You could
pay a whole quarter to play--" the seedy-looking man with the
soiled coat spits the word out, coated with a thin layer of disgust
"--Frogger, but Frog is only ten cents. You know
you want to." Frog also has a sickly, jaundiced look to it,
as if it intends to get out and become a proper, original game...
after just one last hit.
There's a psychological power play here. Frogger
lays down a series of instructions, including a warning to avoid those
treacherous diving turtles. Frog, on the other hand, goes for
the quick-fix, appealing to the reptilian cortex's craving for instant
gratification. The message to impressionable children is this: "There
are no rules. Do whatever you have to, take unnecessary risks, and
get those points." And just take a good long look at the seductive
expression on the faces of those frogs. Are you feeling the irresistible
pull of Frog yet? Can you put yourself in the shoes of a child,
confused and alone, with only one quarter in his pocket... and say
"no" to the terrible might of the yellow frogs? I didn't
think you could, but don't be ashamed. We can only thank our lucky
stars that, as a singularly evil and bizarre bootleg, Frog
never had the distribution power to really gain a foothold in our
tender young minds. I won't come right out and blame Frog for
the sharp rise in teen pregancies in the early 1980's; it's just something
to think about.
No thanks, Sega.
_
_
The
Donkey Kong Family.
Take a good, long look at the pictures above. Everyone
knows them. They're probably part of our collective unconscious by
this point. It's Donkey Kong, god damn it. What a stupid gorilla
that Donkey Kong is -- thinking he can outrun and outsmart our weird
little hero, Jumpman. (Before I get a bunch of half-cocked letters
from someone claiming to be "MaRiO d00d 6969", or something
along those lines, I'll point out that he was actually called "Jumpman"
in Donkey Kong. At first, anyway. I have no idea from where they eventually
got the name "Mario" -- I seem to remember an informational
little snippet in Nintendo Power, way back when, that explained
it. Apparently, when the Nintendo of America building was under construction,
the foreman's name was Mario.
Then again, that story should be considered 100% apocryphal,
since my memory has a tendency to either (a) get things very, very
wrong or (b) make them up entirely. Of course, I'm never aware of
this until someone shoves some evidence in my face. I have a couple
of old friends, both of whom I haven't seen for years, who swore on
the porverbial stack of Bibles that I saw Spaceballs with them
in the movie theatre. I didn't. I did not, and would never have, a
desire to see Spaceballs on the big screen. They insisted,
telling me what I was wearing and what I ate, and if we weren't so
(relatively) young at that point I'd swear at was an orchestrated
attempt at a mindfuck. That and the fact that one of the guys in question,
Tom, couldn't be counted on not to walk into walls, much less maintain
an elaborate ruse. This is all very much beside the point.
Okay, Donkey Kong was a goddamn qualified blockbuster,
and it makes perfect sense that someone should decide that they wanted
a slice of the action. It's funny how genius works -- you always hear
stories of two people inventing the same thing at roughly the same
time on opposite sides of the globe. On a smaller scale comes the
march of the bootlegs...
__
Crazy
Kong.
Thus comes Crazy Kong, a radioactive mutant with
the second least-inspired title among bootlegs. (That honor, of course,
belongs to the aforementioned Frog, about which the less is
said the better.) There were no less than four versions of Crazy
Kong; this one runs on Scramble hardware... meaning that
if you owned a convenience store, and Scramble just wasn't
raking in the shekels hand over fist, you could just hop in your mint
green Plymouth Fury, make a quick trip down to the local crack house,
and get the rom boards for Crazy Kong. Drop them on into your
cabinet -- ahh, never mind the marquee and Scramble-oriented
labels, Johnny -- and it would work. Sort of. It makes sense that
someone would realize that there is a market in disgruntled Scramble
owners, since the fun and excitement of Scramble lasted for
about three games, at which point you thought "Shit. How long
is this fucking game? I'm never going to get to BASE"
Drop a coin into Donkey Kong, hit start, and
you'd be greeted with the middle image back up the top. Each level
of play represented 25 meters of this weird 100 meter quasi-structure.
I love how we, as young game players, made excuses for the graphical
limitations of our time -- "Oh, it's a building under construction.
A whaddyacallit, scaffolding. Yeah, that's why there's hammers everywhere."
Only a game player is capable of this mental shift, which explained
my mother's lack of enthusiasm when I showed her the "awesome
graphics" of Mike Tyson's Punch-Out! . Anyway, "How high
can you get?", in this context, makes perfect sense (and fodder for
chuckling dope-smoking morons everywhere). But players in less scrupulous
arcades were faced with the enigma you see directly above. "How high
can you try!" -- not a question, but a command. Talk about a total
mindfuck -- Crazy Kong might as well be saying "try
is all you're going to bedoing. I eat little shits like
you for breakfast." Yes, Crazy Kong orders you to get
up there and deal with the aquamarine abomination that has snatched
your equally bizarre girlfriend for reasons best left to the imagination.
Crazy Kong's red teeth suggest menace and unspeakable acts. Think
about it.
And now the real ugliness comes out. Crazy Kong, being
crazy, can't be bothered with extra frames of animation like his well-adjusted
brother. The barrels are just jettisoned from his backside. And Crazy
Kong is surprisingly quick for an enormous gorilla embedded in a girder.
Unfortunately, this is not the Donkey Kong bootleg in which
Jumpman emits a high-pitched karate attack shriek whenever he jumps.
He just makes some pathetic sproinging noise. Come to think of it,
there really isn't much to be said for this video game, except to
serve as a warning against recreational drug use. Or perhaps an activity
to compliment it.
_
_
Monkey
Donkey.
Now this is more like it. Sort of. Yes, Monkey Donkey
is the game that treats you to the high-pitched karate attack shriek
whenever Jumpman... um... jumps. Oh, and whenever you die, you turn
a very interesting shade of red. Anyway, I prefer the name Monkey
Donkey to Crazy Kong any day of the week. Monkey Donkey
just has a wonderfully stupid sound to it. And look at the title screen,
at the wacky staggered lettering and zany lower-case letters. Yes,
it's safe to say that Monkey Donkey is kid-friendly. No red-stained
teeth here. One bit that still confuses me, though -- and this is
almost a universal trait of bootlegs -- is the inclusion of the date.
Is this a stab at legitimacy? Perhaps to serve as a reference for
future anthropologists? Or maybe, in some cases, it's part of the
title, like Airport '77. "The Great Ape is loose? And
he's stolen your extremely sickly girlfriend! Monkey Donkey: 1981!
Coming soon!" Well, all right. Maybe not.
I rather like the fact that Monkey Donkey is
so anemically coded. They couldn't even bother with punctuation on
the "How high can you try" bit. I can see Monkey Donkey
in his La-Z-Boy, smoking a smelly five cent cigar, watching Jerry
Springer: Too Hot For TV and saying, distractedly, that you can
try as high as you goddamn please and it doesn't make a bit of difference
to him, so stop bothering him already or you'll be taking your meals
through a straw for the next two weeks. Grumpy old Monkey Donkey.
To his credit, Monkey Donkey does have more than one
frame of animation to his name. He possesses, in fact, the full range
of animations you'd expect from a barrel flingin' monkey. The only
problem is that they seem to run on a timer, and this timer does not
match up with when he flings the barrels. So, regrettably, Monkey
Donkey also shoots barrels out of his ass. He's also a shape-shifter,
as shown in this dramatic footage from the Institute for Stupid Gorilla
Syndrome:
"Grrr. Shoddy palette swap scare and confuse
me": The many faces of Monkey Donkey
Yes, Monkey Donkey turns many shades of strange throughout
the game. The fourth frame in that sequence, that of Monkey Donkey
as a pasty-faced Mongoloid gorilla, is taken from the truly weird
pie factory level, which actually exists in Donkey Kong itself.
For those of you that haven't seen it -- and I really feel for you,
really I do -- Jumpman must reach the top, as usual, only this time
he must navigate conveyor belts, and avoid pies
yes that's right, pies. Even if you do take the apologist track and
say that Jumpman and company are on a construction site, there is
absolutely no excuse for pies -- pies that kill -- to be crawling
down conveyor belts at all hours of the night. Speaking of baffling
hazards, Monkey Donkey does not have the fireballs
that look like aborted fetuses ; what a pity. However, when you finally
defeat the mighty Monkey Donkey, you get a somewhat different ending:
Isn't this fucked up? You apparently broke his neck.
Invinco: not a bootleg. It just sucks.
___
Pac-Man vs Hangly Man
Boy oh boy, Nittoh sure has some nerve, don't
they? (I am assuming that Nittoh is, in fact, a group, since
no one would be stupid enough to put their name on a bootleg. Then
again...) Look at this blatant rip-off. The only trouble is this:
I like it. Quite a bit, actually. I think that Hangly Man is
the coolest thing that ever was. I remember the first time I laid
eyes on Hangly Man, back at John den Hartog's Atmospherical
Heights webpage. "Hangly Man?" I thought to myself.
"Hangly Man? What the fuck is a Hangly Man?"
At first, I was a bit disappointed to find out that it was just another
Pac-Man bootleg. I mean, after all, there is nothing inherently
different about Hangly Man. The maze is a bit different, with
the main differences being (a) there are three tunnels, rather than
just one and (b) there's a little extra room around some of the corners,
as opposed to the very linear maze of Pac-Man. Oh, there's
one other thing -- when you grab a power pellet on the second board,the
walls go invisible. Yeah, that'll throw you off a bit. Woe betide
the unsuspecting victim of Nittoh's treacherous ways!
____
Compare and contrast. Notice that
my high score on Hangly Man sucks. Because it's hard,
I tell you.
And so, my attitude towards Hangly Man was, in
the words of Russell, my ex-roommate: "I don't want to play Hangly
Man. It's fucking stupid." Stupid, in this case, meaning
"really really hard". Some days passed, though, and I couldn't
get Hangly Man off my mind. It was the word "hangly"
(pronounced hang-glee), mostly. I started to pepper my conversation
with it. It became something like the word "smurf" in the
old cartoon series of the same name -- "hangly" could be
made to mean anything and everything, and very often was. It began
to permeate the lives of the people around me. And that's when I took
another look at Hangly Man.
I soon came to realize that being hangly was about a
whole lot more than eating dots and having a masochistic tendency
in one's choice of video games. Being hangly is a lifestyle -- being
hangly is demanding more out of life. I like to think that
now, having this brilliant insight, I've become more of a hangly man
than I've ever been. Hangly is zen for a warped human race, the blitzed,
cynical, ravenous children and the puffy, complacent, arrogant adults.
It takes a different breed to step up to the challenge of Hangly
Man.
Well, maybe. Not much later, I was to actually figure
out the true roots of all this "hangly" business. I was
at my friend Doug's apartment, watching his copy of The Mystery
of Mamo, when something in the background, only briefly, caught
my eye. A sign, in a crowded urban establishing shot, that read "Lestlan".
Lestlan? ...of course. They meant it to say "Restaurant",
but... you know how it is. The Japanese never seem to get their L's
and R's straight -- as recently as Samurai Shodown 4, even,
the word VICTOLY is splashed across the screen in angry red when you
defeat your opponent. With the "A" sounding like "ah",
"hangly" becomes "hungry". Which actually, if
you can imagine, begins to make some sense. It was, of course, too
late to make any difference at all.
_____
Oh fuck. Galaxian hardware.
We all know how wonderful bootlegs that run on the wrong
hardware can be. Just cast your mind back to Crazy Kong. I
dare you. But Crazy Kong looks like the industry's finest hour
when compared to this fat, stinking offal. It's Pac-Man, all
right, Yeah, it's Pac-Man in the sense that Sloth in The
Goonies was a human being. Before I go on, I want to promise you
that I did not make this up. There's no Photoshop trickery at work
here; in fact, the only thing that makes this funny is that it's true.
(If I had thought up those fucking names, I'd just be pathetic, and
I sure as hell wouldn't be advertising the fact.)
That's one of the strangest things about this bootleg
-- and don't worry, there are plenty to choose from -- the names of
the ghosts. Urchin, Romp, Stylist, and, everyone's favorite, Crybaby.
These are not names of video game monsters. These are character archetypes
from a bloody Charles "why yes, I was paid by the word, how did
you ever guess" Dickens novel. I wish I could extrapolate some
sort of defining characteristic, as it applies to the game, from these
baffling and wildly inappropriate names, but there is none to be found.
They just swarm around and generally piss me off. Especially Stylist,
that mincing fey twat, since he's got no eyes. Whose idea was that?
Who proposed: "Hey, I know! Let's make things a little different.
Let's give one of the ghosts no eyes." And his buddies-in-mediocrity
said "Ooh, that's creepy! Let's do it!" And as far as Macky,
Micky, Mucky, and Mocky go -- everyone knows that they were the short
lived "New Monkees".
Assuming that you don't take a look at the attract mode
and run for the nearest exorcist, you'll find the game to be perfectly
capable of meeting and exceeding your tolerances for irritating sounds,
eye-searing color schemes, and surreal game play. I'll let the pictures
speak for themselves:
Mmmm... look at this appetizing layout. Those pellets
you'll soon be gobbling can only be described with the two dreaded
words: "burnt umber". The two words any child with a 64-box
of crayons learned to dread. And those cherries -- do I hear someone's
stomach rumbling? Yes, it's impossible to look at this bootleg without
feeling something in the pit of your stomach.
When you eat a ghost, they don't turn into a floating
pair of eyes. Oh no. That would apparently be beyond the capacity
of the programmers who, it has been established, like to make eyes
disappear. Here's what you get after killing off a ghost:
Try to contain your excitement. But watch out! When the ghosts are
about to go back on the attack, they flash:
___________
Walls? Pac-Man laughs at your walls! ______________What
the fuck is this? A pumpkin?
_______ Pinky:
the statesman.
Notice that, if I did go to Japan, I could talk freely
about my favorite ghost without running into an ugly language barrier.
A splendid time would be had by all, as illustrated:
And hats off to you too, my friend, for knowing that when I say "Speedy",
I mean "Machibuse". It's this sort of universal understanding
that engenders tolerance in places that years of war reparations and
prohibitive tariffs just don't reach.
Smashing an Invinco machine is considered legal,
or at least overlooked by the authorities, in most states. What are
you waiting for?