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ARTICLES
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Zartan's back. He's a goddamned Machine he is. You know the story:
Koei makes horrible historical-simulation game, Jaded Journalist
writes long-winded rambling article about it. Good times had by
all.
By: Zartan
01/13/03

Monkey Donkey takes us on a drunken, rambling, descent into the
hell that is Video Game Yaoi Slash Comic Hell. Yeah, this should
be on EA,
but this was originally written for us. TAKE THAT, LAGO!
By: Monkey Donkey; 11/22/02

It's all about the game, and how you play it; All about control,
and if you can take it; It's all about your debt, and if you can
pay it; It's all about pain, and who's gonna make it
By: Tome; 10/26/02

The CAPalert guy takes on the latest scourge to defile The Youth
of America: Those Dirty, Sinful Video Games. At this rate, in about
five years he's going to stumble across Doom... and when that happens...
God have mercy on our souls....
By: Tome The CAPalert Guy
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Classic
Zeroes Material
By: Zartan; circa 4/07/00
Pyro 2: Has the words "world terrorism" in the title, thus assuring
us of a wholesome and pleasant gaming experience.
The Firemen: Well... it's accurate, if nothing else.
Advantage: Pyro 2 |

Thanks, Mike.
The Japanese will name their companies anything. I've said it before,
and I'll say it again: "American Sammy". Who was fooled? |
Pyro 2: ...is in fact 10-year-old shareware from a guy named
Michael O'Brien. Yes, leave it to the dependable Irish to bring us the
world's first "burn down lots and lots of buildings" game. Michael
O'Brien, according to my thirty seconds of half-assed web searching, unfortunately
vanished before he could bring us other Irish originals such as Headbutter
2: The Spawning and Rooftop Sniper 2: Yeh'll Pay Fer That, Yeh
Daft Cunt. The fact that it has recently been declared "abandonware"
does not speak well for his fate.
The Firemen: ...was put together by "Human Entertainment". (This is comforting.
I once bought a game put out by a company called "Big Stupid Dog Entertainment"
called Ball! Sounds like a good, fast-paced sports game, right?
Maybe -- ghasp -- e-even a 5-in-1 pack! And Gamepro gave it five electrocuted
heads [or whatever their rating system was that week], so how could I
miss? Well, i should have known: the whole game was just watching a bouncing
ball. My dog loved it, though, and I ended up having to put one of those
"homework-first" locks on the SNES.) Human, as far as I can tell, is still
around, cranking out games for creatures with opposable thumbs and more
than five non-ball-related brain cells.
Advantage: The Firemen |

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Pyro 2: The hero's a goddamn pyromaniac. And a bloody methodical
one, too. So methodical, in fact, you might call him "anal" -- he runs
around through the halls, unspooling burning string and carefully spilling
gas cans. Still, it's like I've always said: in arson, it pays to be thorough.
And anyone whose first order of business is torching the IRS building
is all right by me. There aren't enough proper lunatics in video games:
sure, you've got gun-toting psychos by the score, and unbalanced loners
meant to appeal to the perpetually alienated, fucked-up psyche of your
typical video game consumer, but where are the interesting afflictions?
I want a narcoleptic, agoraphobic ju-jitsu expert, chop chop!
The Firemen: Among others, one of the heroes is a red-headed dispatcher
named "Winona". For about 2 levels, Ithought that the dispatcher was a
man, until someone called her by name. She's very, very mannish -- in
other world you might find her, say, teaching sculpture to seventh-graders
or hosting a cable access show about tropical fish -- and that hurts.
On the other hand, kudos to human for not having a female firefighter
be a pneumatic bimbo whose applies makeup with a trowel. And the firemen
are slightly more durable than that pyromaniac.
Tie |

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Pyro 2: You're wearing pink from head to toe. This is,
of course, extrapolating the existence of a "head" and "toes" on what
is basically a big pink block. This just screams "bad idea". You say you've
got no time to get from your Jazzercise classes to break into those federal
buildings? Damn it, make the time.
The Firemen: Again, they're just firemen. But they're pretty cool looking
firemen, with that clever blend of fine detail and cartoonish, iconic
faces. Plus the main character's got this fucking huge mustache. You know,
that mustache that droops down at the sides and says, "yeah, I know I'm
way past my prime, but that's okay -- I've decided to throw myself into
my work at the roadside fireworks stand, and my nights? They were made
for Milwaukee's Best -- in the red can." Those (the mustaches and
the beer) rule.
Advantage: The Firemen |

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Pyro 2: This game is fucking hard. As i mentioned before,
the pyro is not very fire-smart: one touch of the flame and he goes up
like Taiwanese pyjamas. (Check out the picture on the left of the pyro
being reduced to a fine brown grit.) Then again, i've never played a game
quite like Pyro 2. It's one of those damn undefinable action-puzzle games.
I mean, go to the heart of the African bushland, find one of the last
seven or eight human beings on earth who hasn't played Tetris (the
Soviet mind game), and try to explain it to him without the use of pictures
or hand gestures. And, like Tetris, Pyro 2 is really perfect as
it is.
The Firemen: Bloody great gameplay. It's really easy to pick up and the
engaging graphics and immersive atmosphere get you hooked fast. It's nothing
like, say, The Ignition Factor, a game that could have been good
were it not for the slight drawback that you have three years of actual
fucking fire and rescue training before you get past the first level.
The Firemen would be perfect were it not for the fact that it has some
of the most frustrating and inane bosses that ever graced the screen.
I know I bitch a lot about bosses, but come on. The game really would
have been better off without them; they break up the flow of the story
and the learning curve.
Tie |

Okay, I admit it. I suck.

This is probably a screen shot from The Firemen. |
Pyro 2: The stunning, photo-realistic renderings of world
landmarks such as the Library of Congress, the Smithsonian, and the IRS
(canny Pyro 2 players will see from my limited list of locales how crap
I am at this game) are all the more amazing when you realize it was all
done in ASCII. ASCII rules. Emmanuel Lewis sez: If you want to
know more about ASCII, burn down your local library or play the following
games: Castle Adventure (starring DEAD OGRE and VAMPIRE), Trade Wars 2002
(home of the ultra-powerful "Ooh Dinosaur Malt Liquor Company"),
and Wumpus 2. And that's One To Grow On.
The Firemen: ...would've blown away even the fierce competition offered
by Pyro 2 were it not for the fact that ZSNES craps out at a few points
in the game, offering a black screen where there should be rain and fire
and broken glass, etc etc. I don't hold ZSNES responsible for that --
I hold Human Entertainment responsible, for trying to be so fucking clever
that the best SNES emulator around gives up on some of the graphics. And
again I refer you to the hopelessly androgynous Winona.
Advantage: Pyro 2 |

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This really isn't a very fair category, is it? But i'm calling it a
tie anyway, just on the basis of (a) pc speaker nostalgia and (b) Pyro
2's sheer chutzpah. You can't really show sound, so here's a typically
weird and inexplicable "news" bit I saved, courtesy of MSN. |
The final verdict? They both rule. Check 'em out.

Let the Genuine Electric Latin Love Machine lead you back to the rest
of Zeroes Unlimited.
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