Zartan's back. He's a goddamned Machine he is. You know the story:
Koei makes horrible historical-simulation game, Jaded Journalist
writes long-winded rambling article about it. Good times had by
all.
By: Zartan
01/13/03
Monkey Donkey takes us on a drunken, rambling, descent into the
hell that is Video Game Yaoi Slash Comic Hell. Yeah, this should
be on EA,
but this was originally written for us. TAKE THAT, LAGO!
By: Monkey Donkey; 11/22/02
It's all about the game, and how you play it; All about control,
and if you can take it; It's all about your debt, and if you can
pay it; It's all about pain, and who's gonna make it
By: Tome; 10/26/02
The CAPalert guy takes on the latest scourge to defile The Youth
of America: Those Dirty, Sinful Video Games. At this rate, in about
five years he's going to stumble across Doom... and when that happens...
God have mercy on our souls....
By: Tome The CAPalert Guy
Masturbatory
Links. Go Forth
And Be Excellent
To Each Other.
Classic
Zeroes Material
By: Zartan; circa 3/03/00
Rolling
Thunder 2: The Killing of a Legend
A Zeroes Unlimited Investigative Report
I knew that I was in for trouble when I saw the look on
Bob Barker's face.
"Have you seen this travesty?" Bob asked. "Better
yet, have you played it?" I had to confess that I hadn't;
I'd been tempted by it back when it was first released, but something
just seemed wrong about it. A voice inside screamed "expensive gamble",
and I'd decided it better to just pass it up. Sequels are often disappointing,
and a follow up to one of the greatest arcade games ever couldn't help
but fall short of expectations, especially amongst the already dismal
crop of Genesis games that season.
"Well, download the ROM, play it, and find out what went wrong,"
Bob said. And when Bob Barker speaks, wise men listen. Everyone knows
that.
I caught up with an ex-Geldra agent willing to spill
the beans at the fabulous Club Rush, located on sunny and exotic Geldra
Island. It is widely known in underworld circles that a covert terrorist
group simply cannot claim to possess the ability to "disrupt
the global flow of information" without a happening night spot.
The drinks were watered -- my whiskey sour tasted like a
terrorist had melted in it -- and the house band, "Jack Thorax and
the Default Settings", was just bloody awful. My contact, who wished
to be known only as "Syd Barrett, no wait, Cliff Richard", noticed
my distaste, and shook his head gravely. "It used to be about the
terror," Cliff sighed. "Then Playmates Toys -- remember
them? -- said Geldra'd need to be 'cuddlier' if this action figure thing
was gonna take off."
The terrorists in Rolling Thunder were actually figures
of menace in a way that has rarely been recaptured. They had personality:
they looked around for you, ducked in and out of doors, laughed at you,
and died in a number of unique ways, depending on when and where they
were shot. This sounds de rigueur, but remember, this was 1986.
"Face it," said Cliff, "we were just too creepy for mass
acceptance." So they were all chucked into homogenous bug suits and
stripped of all their human charm. Where some enemies used to pause and
catch their breath when shot, the bugs in the sequel wipe their widdle
noses. Pathetic.
It wasn't enough that the visceral, sinister charm had been
ripped bleeding and screaming from Rolling Thunder and replaced
with something mundane and predictable -- oh no, there were more wonderful
improvements to be made. The cutscenes in the original worked perfectly.
A few dramatic chords, and a wordless scene involving agent Leila is displayed
on a giant computer screen. I suppose the designers fell prey to "because
we can" syndrome; either that, or they really and truly were idiotic
pieces of shit. Now you've got these anime try-hard shots while lengthy
discourses on what just happened scroll up the screen. "Engaged and
defeated large number of enemies, they resemble terrorists encountered
in our last confrontation with Geldra." First of all, no shit, Sherlock.
I just hacked my way through the fucking level; I know I killed about
14 million bugs. And secondly, no, they don't "resemble" anything
but the crap drawn by lonely kids in seventh grade.
And as if this isn't enough abuse, they seem
to have replaced the real agent Leila with Peg Bundy from Married
With Children.
Some of the "stupid, stupid shit" added to Rolling
Thunder 2, apparently without any forethought or playtesting.
"Oh Christ," Cliff added, "and you won't
believe this. Robot. Fucking. Bosses." Yes, Rolling Thunder 2
leaves one more shitty skidmark on the history books with this big fucking
robot boss; it shall be forever remembered as one of the cheapest, most
difficult bosses I've ever come across. And this is at the end of the
second level. "I guess they figured they didn't want people
just walking right through the levels, like in the original, and saying
it was too easy," Cliff speculated. I'd agree: all the video game
magazines of the time were more concerned with their own image and wanking
off Capcom executives than actually writing good reviews. On any given
page you'd find more cute, schticky aliases and references to the reviewer's
great, unparalleled, all-holy skills than constructive or insightful remarks
about the game. In a move no doubt meant to pander to the same flighty,
vapid reviewers we see here a fucking flamethrower, a weapon that
completely destroys the play mechanics of this classic. At least when
they put off-the-wall stuff in Rolling Thunder, it was done right.
A little advice to those who would fuck with something that doesn't need
your tender touch: It's called "balance"! Catch the fever!
A yellow mutant meets a rather nifty and visually impressive
end in Rolling Thunder.
Above: Albatross in Rolling Thunder. Below: The inexplicable
new look. Far below: The best thing Albatross does in Rolling Thunder
2.
The biggest victim by far of this massive, greasy injustice
called Rolling Thunder 2 is Albatross himself. Albatross was the
coolest thing about Rolling Thunder. He had a sort of effortless
style, certainly different from any of the other video game protagonists
of the time. In fact, style and grace were really what Rolling Thunder
was all about; Albatross has a sort of fluidity and effortless grace that
has rarely been equalled... well, sure, tech advances mean that just about
any pile of shit can be rendered fluidly, but it actually looking natural
-- looking like it belongs to the character -- is another story entirely.
And he was also pretty fucking stylish. The unique simplicity worked very
well, and turned what could have been just another faceless, bland hero
into something iconic. In fact, the entire visual gestalt of Rolling
Thunder just screamed style. It was the visual equivalent of a tricky
break-beat that gets stuck in your head for days. That's been traded out,
too -- rather than the rotting industrial / subterranean imagery of the
original, we've got this... how do I say it?... "seaside resort"
thing going on. Palm trees. Little signs with anchors on them. Talk of
-- no shit -- infiltrating villas. Has Geldra been relocated to a goddamn
retirement community? "Rolling Thunder 2... with Wilford Brimley!
Don Ameche! Jack Lemmon! and Scubbie Often as the cabana boy!"
In the "attract" mode (what do you call the attract mode on
a console game? You've already bought the damned thing) we're treated
to this portrait of Albatross (left), and you can't help but wonder just
what the hell is going on here. Again, the try-hard anime theory comes
to mind, but it just doesn't sit right. And anyway, that's the beginning
and end of his little tuxedo number -- once you're in the game, he's in
some generic suspenders-and-tie outfit, so that he looks less like a secret
agent and more like a FBI agent of the 1930's. All the animations are
there, I guess, but Albatross is chunkier and lifeless now, and it just
falls flat. Anyway. I love that accidental "who, me?" expression
on the bug in the shot to the left. And Albatross has a death scream now
instead of those cool chords; only trouble is that it sounds just like
Leila's, only slowed down. That's cost-cutting like I haven't seen since
Captain America and the Avengers, also for the Genesis.
Rolling
Thunder 2
Pray I never find out
Sega Genesis
Loveless cash-in
Genecyst 1991
Graphics:
Should
have improved on the original, but fell way short
Sound:
Nothing
memorable, except the death screams. Heh
Gameplay:
Well,
it's still Rolling Thunder
A
Private Thunder:
Created
the Powder
Overall:
If
you can get past the heartless murder of an arcade classic, you
might actually like it
Begrudging addendum: The password system is the coolest thing about
the game (bet you never thought you'd see that sentence), using
interesting sentences instead of alpha-numeric strings. And I think I
remember seeing a Rolling Thunder 3 at Babbage's those many years
ago, but I've never played it and haven't been able to track the ROM down.
I seem to remember the cover having Albatross on a motorbike shooting
at a robot wolf or something. If this is the case, fuck it; I don't even
want to know.